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 InGame Idea's - MiniGame's/Quests.

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Ðélîñqûéñt




Posts : 5
Join date : 2010-09-17

InGame Idea's - MiniGame's/Quests. Empty
PostSubject: InGame Idea's - MiniGame's/Quests.   InGame Idea's - MiniGame's/Quests. I_icon_minitimeFri Oct 01, 2010 2:04 pm

Just a few idea's which may be fun or usefull to all players.

#1. Proficiency Monster.
Making a level 200 Monster with around 5,000,000 (5 Million) HP, That with each hitt can increase a weapons proficiency EXP to anywhere from .400%-5 Full Percent,
Spawning Twice a day and staying for an hour each time. GM broadcasting message stating the monsters location and how long it will be staying. Also making this area a SAFE NON-PK Area with a charge fee of 200k cps per entrance. (Just An Idea)

#2. Skill Level Event.
GM\PM Host's an event that spawns a monster that if hitt will increase Special Skill EXP for anywhere up to 1 Percent - 5 Percent. (Ex. Player Is Using A Sword, Each Phoenix Hit Would Increase Phoenix by 1 Percent. Event would be Held Twice A Day During WeekEnds. GM/PM Would Broadcast Monsters Location And Details About the event. (Not Yet Come Up With A Set Time Frame For Event)

#3. Rare Item MiniGame.
MiniGame Consisting Of TeamWork And Communication Skills. A Team Of 2 Players up to 20 can participate in this MiniGame to get a rare item.
(Ex. Players Must Talk To Each Other In Order To Complete Each Task In A Specific Order Enabling Better Prize Chances.) (Ex. Team Must Kill 5 Monsters In Order To Gain Certain Token To Move Onto Next Stage. First Stage - 5 Monsters At Level 400- Second Stage - 5 Monsters At Level 600- Final Stage -1 Main Boss Consisting Of Level Starting At Level 1,000 (Note. Each Time HP Bar Drops To Red Monster Will Decrease 200 Levels) (Ex. Starts At Level 1,000, Decreases To 800, 600, 400, 200 And A Final Level Of 100 Which After Killed Would Drop Tokens (Amounts Depending On However Many Players Are On The Team) To Claim Rewards. Can Be 1m-5m Cps Split Amungst them or Vouchers, Socket Items, Normal -8 Bless Item, Or Even Special Rewards Consisting Of Bundle Packages (Ex. 500k CPS, 1 Socket Garment, -8 Normal No Socket Item, And Trial VIP Status For Up To 12 Hours. (Note. I Think This Would Increase Player Rate And Or Amplify Player Satisfaction. Ultimately Leading To Further Gain In Server Rank's And Player Amount.)

Last But Not Least, #4. The Class CP Hunt.
Need's Participation From Atleast 2 GM/PM's. Staff Will Gather Players Into Certain Location And Sort The Teams By Class. 2-5 In Each Team. Trojan Trojan, Fire, Fire, Water, Water, Warrior, Warrior, Archer, Archer. Will Compete With Each Other Against A Time Limit To Kill Firm Amounts Of A Certain Monster To Move To The Team Place Settings (Ex. Fire's Team Must Kill 50 Bandito's, 50 Tombats, 50 RedDevils And 50 BullMonsters In 10 Minutes. Which Ever Team Completes The Task First Wins.)
No Real Idea's On Prizes But Improvisation Wouldn't Hurt Anyways. May Take Some Consideration Due To Work Needed In Order To Ensure Players Killed Exact Number Of Monsters Needed In Order To Place. But It Seems Like A Worthy Idea To Ponder About.

(Updated - 7:57 PM Central Standard.)

#5. Player Maintained Quest's.
Should make quests that are player pertained. (Ex. Player Uses A Command That Triggers A Quest To Start.) (Ex. Player Uses Command /Quest CPZone to enter a map that has certain tasks needed to be completed in order to make 100k-500k cps. Each Stage (100k Increase) Making tasks more difficult to complete. A poll should be made as to of which quest or what rewards would be made by doing this quest would possibly commit to more player responses.


More To Come, Hope Ya'll Like My Mindset And Idea.
Thank's For Taking The Time To Read Through This.
Delinquent aKa Ec£îpšê.
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